Sunday, April 14, 2013

Two journeys home

To better relations between the Kingdom of Lothessa

and the Kingdom Of Granel

Source: flickr.com via Dragon on Pinterest
the rulers and nobles send their children to homes of equivalent status to be raised as their own for five years.

Write the initial letter home and the final letter before returning of these two children:

Wednesday, April 03, 2013

A Witch Without a Broom

Come up with essentials for a story entitled "A Witch Without a Broom."

Begin anywhere but work towards a Lead character. Keep it sketchy at first. Don't burden the story or characters down too much. You want them to be flexible to change as the other elements change.

Once you have a character come up with (or add) several possible goals. What does this character have a burning need for? What will drive her or him through any and all obstacles thrown their way? The obvious choice is a broom. Why does she want one? Is there a looming event that he will need one for? Why doesn't she have one? He's broke? Her witch family is anti-broom? Why? He's been banned from riding? Why?

The less obvious choice is determination to get by without a broom in a world dependent on the broom? Why? What would drive him against the norm?

As you're filling in essentials, you'll probably find yourself tweaking other aspects. This is good :-) Everything should fit together. A change in goal will affect character, will affect who will oppose him, will affect her character flaws.

Once you've filled in everything ... change the Lead! Change the sex. Do the goals, flaws, opposition, obstacles still fit? How does it change the story? Add more that fit this character better.

Then .. change the Lead again :-) Make him or her 7. Then make her or him 83. Add new goals, opposition. Play around. Have fun with it. :-)

Once you have a good collection, you can cut them up, and draw randomly until you find a combination that feels fresh.

The Lead . . .
Keep it basic and let the goal, the flaws, the antagonist and everything else contribute to the shaping.

The Goal and why the Lead really really must have it . . .
What will happen if she doesn't get it?
What will his life be like if he gives up?

Character flaws that will get in her or his way . . .
Think in terms of character traits that have helped her up until now. Perhaps begin with strengths. But his circumstances have change and what once worked isn't working so well. (But it's part of his identity so he won't give it up easily!) Or she's carried the strength too far and pushed out traits that could have balanced it.

Examples of Traits and traits gone too far:
Confidence/Pride
Frugal/Cheapskate
Self-sufficiency/Not a team player
Spontaneous/Not a planner

How has this trait been valuable up to this point?

The Antagonist who will throw some of the obstacles between the Lead and the goal . . .
Not necessarily the villain! It could be the Lead's best friend. It's anyone who doesn't want the Lead to reach the goal. If a villain, they want the goal themselves so must prevent the Lead from getting it. If a loved one, perhaps they want to save the Lead from the consequences of these obvious bad choices. (Maybe the Antagonist is right! Maybe the Lead can figure out a way to make it all work.)

Obstacles between the Lead and what he or she wants. . .
Especially ones designed to challenge his or her character flaw.

Wednesday, March 27, 2013

Fairy detail

You're the Goddess of Fairy Tales. Each generation, new people are born into the fairy tale roles. It's your job to make sure the main events of the fairy tales play out as written in the Golden Fairy Tale Compendium. The characters are all primed to say the necessary things, do the necessary things, all they need is the right set up.

But wickedness is afoot. Each time you set something up, some changes happens and the characters make the wrong choice. You must find a way to ensure the necessary events happen while you search out who is sabotaging your work.

Sunday, March 24, 2013

Curiosity

Ms. Cammy Tutu, who has the quickest paws within wandering distance, has been concerned about suspicious behavior in the neighborhood.

She's asked the quite attractive private detective who lives around the corner if he might look into what's going on.

Mr. Quizzical Mytsz, who it's rumored, contrary to his quiet polite ways, once ran feral, is pleased to. He takes along his sometimes overly eager assistant Tollifer.


It's quite possible that sometime during the investigation that these two, the curiously dependent Banner Baloo and his reticent companion Jullien, will be involved.

Source: Donna on Pinterest

Saturday, March 23, 2013

Pixar's 22 rules to phenomenal storytelling

These rules were originally tweeted by Emma Coats, Pixar’s Story Artist. (Click image for larger view.) (There's a text version here.)

PB&J Publishing (click for download and poster)

Wednesday, March 20, 2013

An impractical traitor

Generated by RanGen. If there's a piece you don't like, click on the link to go to that generator.

Character 1 (Lead, Opposition, 2nd Lead, Side kick)
Archetype: Traitor
Personality: Impractical
This man has dark skin, dark green eyes and long, wild brown hair.
He has a small nose and a round chin.
He is 6' 1" and has a heavy build.
His clothes are usually quite stylish and he prefers them to be revealing.
He often wears an emerald earring in one ear.

Character 2 (Lead, Opposition, 2nd Lead, Side kick)
Archetype: Sports obsessed
Personality: Independent
This woman has fair skin, green eyes and curly white hair.
She has thin eyebrows and a softly shaped jaw.
She is 5' 11" and has a medium build.
Her clothes are usually quite stylish and she prefers them to be modest.
A notable feature is her distinctive accent.



Family Tree
Grandmother: In good health
Grandfather: Status unknown
Mother: Estranged
Father: Deceased
Brothers: 1
Sisters: 3
Sons: 3
Daughters: 1

Plot premise: Just a few days from retirement, the main character loses what's dearest to them when they accidentally commit a minor crime that could cost them their life.

Goal: Determined to set things right, and in a race against time, the main character comes up with a cunning plan to find out the truth.

How it ends: In the end, after the development of a surprising relationship, the main character loses what they had, but gains a new opportunity.

Plot device (driving force of the story): A mysterious young woman who doesn't speak the native language

Sunday, March 17, 2013

The Ghost People

Princess Nuwara, the new leader of the small republic.

She is proud and unsure of herself. She has been thrust into leadership too soon after her mother succumbed to an illness that shouldn't have been fatal.

Eliya, her older sister.

Source: byroos.com via Dragon on Pinterest
Eliya has voluntarily exiled herself to what was a protected area of the republic to be with the nearly one hundred others of her kind, often referred to as the Ghost People. She is looked to as a leader by them.

There have always been rumors of the Ghost People being sorcerers but the land has been so peaceful, the rumors had remained murmurs, creating discomfort but little else. Before Eliya and Nuwara's mother died, Ghosts would find their way to the Ghost enclave once a year. But ever since Nuwara's ascension, Ghosts have been arriving more frequently, rising to once a month bringing with them tales of persecution.

To dig into the matter Eliya arrives at her sister's palace, once her home too.

The atmosphere feels different as though it's no longer her home. Eliya's unsure if it's the place that has changed or herself. She's greeted by Menifer, the sisters' nurse, caretaker and companion since they were born, who is now her sister's advisor.

They spend some time reminiscing in an antechamber before she's escorted -- allowed? -- to see her sister. Eliya can't shake the feeling of being controlled and manipulated as she enters her sister's receiving room.

Wednesday, March 06, 2013

Getting in the spirit

Draganhelm Manor, the most haunted spot in the country, is up for sale. The owners have finally agreed to allow True Spirit Investigators to check into the phenomena that's been reported ever since the series of mysterious disappearances 73 years ago. Unfortunately True Spirit just lost two of their investigators in a big dust up that resulted in both of them quitting.

Currently the team consists of Amy Clarry, the founder of the team. She works as an ambulance driver during the week.

And Sammi Nordstrom, their electronics expert, who works full time as the homeschooling daughter of a couple of free spirit parents.

And Harry Nakamura, their media expert. He works as a photographer reluctantly specializing in family portraits.

Against her better instincts, but pressed for time, Amy puts out an ad, knowing that it will draw all sorts of nut cases.

I am Amy, the founder of a small but well-established paranormal team. We are seeking someone who is comfortable with electronics and ideally has a background in marketing. We are looking for serious-minded individuals ONLY.
Source: prikol.i.ua via Dragon on Pinterest
After a dozen of the expected nut cases, Zazzy Draganov shows up. After a morning of wasted time, she doesn't receive him well. (Her, Zazzy corrects her.) But his credentials are quite impressive, having worked as a paranormal investigator for five years. And it turns out that his last name isn't merely coincidentally like the name of the manor house. So she hires him and arranges for the team to spend the weekend at Draganhelm.


Courtesy of Dusk to Dawn Paranormal Investigators:

Equipment
Definitions
Protocols

Wednesday, February 27, 2013

Would you rather ... 2

Image inspiration
Would you rather...

  • Never have to worry about money?
  • Or live in a world with Pokemon?

(If you'd rather consider a different dream fantasy world it's cheating to pick the universe of Star Trek since money isn't an issue in the Federation! ;-))

Create a list of pros and cons for each. The more convincingly you can argue both sides of an issue, the more effective your writing. :-)


This came from The 15 Hardest "Would You Rather" Questions You Will Ever Be Asked (undoubtedly just one of many repostings). When I hit the dragon one then this one, my interest was piqued! As I read the rest, I realized why I don't like "Would you rathers". They're almost always picking between two horrible things. I'd much rather ponder the quandary of two equally tempting things!

Wednesday, February 20, 2013

Prisoner of Love

Prisoner of Love by Paul Manktelo
Love, AKA The God or Goddess of Love, has imprisoned your character. Why? Has Love fallen in unrequited love? Or is your character a threat to Love? Or a threat to love? Is the imprisonment intended as permanent? Or temporary until some event passes?

Below is a list of the gods and goddesses of love throughout the ages. (Perhaps one Love has captured another Love.) Feel free to use one or come up with your own.

List of love and lust deities (from Wikipedia)

Albanian folklore

Armenian mythology

  • Astghik, goddess of fertility and love

Aztec mythology

  • Xochiquetzal, goddess of fertility, beauty, female sexual power, protection of young mothers, pregnancy, childbirth, and women's crafts
  • Xochipilli, god of love, art, games, beauty, dance, flowers, maize, fertility, and song
  • Tlazolteotl, goddess of lust, carnality, sexual misdeeds
  • Ixcuiname, goddess of the carnality.
    • Tiacapan, goddess of sexual passion.
    • Teicu, goddess of sexual appetite.
    • Tlaco, goddess of sexual longing.
    • Xocotzin, goddess of sexual desire.

Buddhism

  • Aizen Myō-ō or Rāgarāja, a deity who transforms worldly lust into spiritual awakening; his red-skinned appearance represents suppressed lust and passion

Canaanite mythology

  • Astarte, goddess of sexual love, fertility, and warfare
  • Qetesh, goddess of love, beauty and sex

Celtic mythology

  • AineIrish goddess of love, summer, wealth and sovereignty
  • Cliodhna Irish goddess, sometimes identified as a goddess of love and beauty

Chinese mythology

  • Yue-Lao, a Chinese god of love who binds two people together with an invisible red string
  • Tu Er Shen, a Chinese deity who manages the love and sex between homosexual men
  • White Peony (Bai Mudan), a chinese godess who tempt men specifically the ascetic

Egyptian mythology

  • Bes, god of music, dance, and sexual pleasure
  • Hathor, goddess of the sky, love, beauty, and music
  • Bastet, goddess of felines, love, sexuality, protection, beauty, and dance

Etruscan mythology

  • Albina, goddess of the dawn and protector of ill-fated lovers
  • Turan, goddess of love and vitality

Greek mythology

  • Aphrodite, goddess of love, lust and beauty
  • Hera, goddess of marriage, which is a lifetime of love and compromise.
  • The Erotes
    • Anteros, god of requited love
    • Eros, god of love and sexual passion
    • Himeros, god of sexual desire
    • Hedylogos, god of sweet talk and flattery
    • Hymen, god of marriage and marriage feasts
    • Pothos, god of sexual longing, yearning and desire
  • Peitho, personification of persuasion and seduction

Guaraní mythology

  • Kurupi, god of sexuality and fertility

Hindu mythology

  • Kamadeva or Manmadhan or Kama, god of love
  • Rati, goddess of passion and lust

Lithuanian mythology

  • Milda, goddess of love and freedom

Mesopotamian mythology

  • Inanna or Ishtar, goddess of sexual love, fertility, and warfare

Moroccan mythology

  • Qandisa, goddess of lust who first seduces men then drives them insane

Norse and Germanic mythology

  • Frigg, goddess of romance, marriage, sex and reproduction, married women, household duty, and divination.
  • Freyja, goddess associated with magic, shamanism, seiðr, sacrifice, war, death, and sexuality.
  • Freyr, worshipped as a phallic fertility god, he was said to "[bestow] peace and pleasure on mortals"
  • Sjöfn, goddess associated with love

Roman mythology

  • Cupid, the Roman equivalent of the Greek god Eros
  • Venus, the Roman equivalent of the Greek goddess Aphrodite

Slavic mythology

  • Dogoda, Polish spirit of the west wind, associated with love and gentleness
  • Dzydzilelya, Polish goddess of love and marriage and of sexuality and fertility
  • Ladafakeloric goddess of harmony, merriment, youth, love and beauty
  • Siebog, god of love and marriage
  • Živa, goddess of love and fertility

Vodou

Yoruba mythology

  • Mami Wata, a pantheon of water deities sometimes associated with love and lust
  • Oshun, goddess of love, intimacy, beauty, wealth and diplomacy

Sunday, February 17, 2013

Quay's quandary

Quay is the King's magician. He wakes up one morning and discovers his magic gone. This is not a good thing! The King's prospective bride is arriving in a week and he'll be asked to cast several spells to confirm she is who she claims. And to make matters worse, there are others coveting his position as King's Magician.


He has asked for a leave of a few days to attend his "sick aunt" who isn't sick but is a healer. He arrives at her home.



He finds his Aunt Edelia ...


with her apprentice Siff,


Quay explains his quandary. Edelia hovers over Siff, directing her in the casting of spells and mixing of potions that the apprentice doesn't seem particularly adept at. Finally his aunt says he's been cursed. But she can't do anything unless she knows more about it.

Quay is in a bind. He needs his magic back NOW.

Siff offers her help. She confesses she's not much of a healer. Her family made her apprentice here. What she really has always wanted to be is a magical investigator and she'd love this opportunity to prove she can do it. Quay is skeptical (and a bit of a snob). But what choice does he have?

Wednesday, February 13, 2013

Would you rather ...

Would you rather ...

Have a dragon?

Or be a dragon?


Argue why you wouldn't want to be one. Then argue why you wouldn't want to be the other.

Sunday, February 10, 2013

Snakes on a plane

Ms. Shofi Ademola has been hired as assistant to Jan Czarnecki, 137th richest man in the world. After a night jet flight to Montevideo, then a two seater plane ride to a landing strip in a cow pasture, then a 3 hour jolting ride in a Jeep, the odd questions she'd been asked in her third and final interview looped in her head. Had she ever been bungee jumping? Was she allergic to exotic foods? And was her baby sitting certificate up to date? They had laughed after the last question.



The jeep brought her to mud hut with a corrugated tin roof where a guide and donkeys waited for her and her luggage. After four hours on the donkey there was a forty five minute climb up the side of a mountain which brought her here:


Surely this was some bizarre joke. Perhaps one of those reality shows. She was dusty, sore and the guide was calling for Jan, his voice growing distant as he ventured further into the jungled forest. Then twenty minutes later she was greeted with, "Hey, Shof, know any new ways of cooking snake?" If it weren't for the smile, she wouldn't have recognize this man before her as Jan Czarnecki.


Take it from there.

Wednesday, February 06, 2013

Star kissed

Write a single sentence describing a star filled night sky from the point of view of someone who feels:

lonely
weary
trapped
persecuted
betrayed
infected by wanderlust

and/or someone who is:

an alien who can't get home
a cleaning woman who just won a seventeen million dollar lottery
a woman new turned to a vampire against her will
a miner trapped beneath the ground for three days
a cadet for the space force who has been kicked out of the academy
a wizard on the night before her 1000th birthday

You don't need to mention whose point of view or anything about their state. Work at conveying how their emotions color and change what they see.

Wednesday, January 30, 2013

Hooked from the beginning

Write several opening lines to a story that begin, a la Dean Koontz, with "a named person and some sort of immediate interruption to normality" as James Bell describes in Plot & Structure. (Koontz made it a practice to come up with opening lines regularly as an idea generator.)

Begin with something the reader can relate to as having an emotional impact on the character.

If you'd like something to work with, cut up the following and make two piles. Draw one from each pile. Feel free to change the form of the word.

Chamilsaya
Ranem Zarker
Rothkal the Magnificent
Sundast Ganbaatar
Fumblewit
Vicious Dog
Jochi
Susan Fysher
Amphelice Groby
Marjolaine Lalande
Zoé Babin
Edward Purser
Doom the Battlehaunter
Analena Torilles
Grumbledoof
Orlando Blood
Aziel
Plague Heart
Hilda Quackenbush
Sara St. Clare

apple cart
T. Rex
funeral
manhole cover
phase weapon
decaffeinated
proselytize
chalkboard
declassified
estranged
miscalculate
spellbound
sabotage
little white lie
tangle
haven
enchant
curse
pirate
rite
insane
astrology
ghost
beef stew
comet


Some examples from Dean Koontz:

Katharine Sellers was sure that, at any moment, the car would begin to slide along the smooth, icy pavement and she would lose control of it. — Dance With the Devil, written as “Deanna Dwyer”

Penny Dawson woke and heard something moving furtively in the dark bedroom. — Darkfall

Tuesday was a fine California day, full of sunshine and promise, until Harry Lyon had to shoot someone at lunch. — Dragon Tears

In his onyx-walled room in the occupation tower, Hulann — a naoili — had disassociated his overmind from his organic regulating brain. — Beastchild

Sunday, January 27, 2013

First assignment

The Captain


The bridge of the ship he has wanted to command since he was a child and has finally been given the opportunity.


But first he must win the approval of the ship's conscience who has been connected to the ship for 78 years. She is very particular about who commands her ship.

Wednesday, January 23, 2013

Comet tales

Broom of Doom by Matt Dixon
What will the fairy tales of the future be? What tales will they tell on generations ships? On the colonies of Mars? On a universally peaceful Earth?

What stories would resonate with the kids on the Next Generation's Enterprise? What things go bump in the night? Who are the wolves and the evil beasts? What character types would be satisfying as the rescuer and the one to be rescued? What will be the rewards and the magic?

I stumbled across a succinct list of fairy tale character, setting, action and so on motifs to help you build a tale.

FAIRY TALE MOTIFS
(From Carole Slattery's notes taken at a Harvard Extension course 
taught by folklore expert David Bynum)
I. Character Motifs
This is based on what the character DOES in the story. The character can change but rarely does. Characters in fairy tales are stereotypes, that is they are patterns rather than fully developed persons. One prince is the same as another. In fact the essence of the fairy tale is predictable pattern, or motif, where the predictability is comforting but the details of plot and particulars make it interesting. There are seven character types in fairy tales. A story may not have all seven, but every character in the story may be classified as one of these types.
A. Elder
  1. A king or a father figure.
  2. Stationary (Stays home.The hero does the adventuring.)
  3. Sometimes disabled. (Can be sick, impoverished, or have a rotten kid.)
B. Hero (Male or Female)
  1. Person who has gained the most by the end of the story.
  2. Moves, often vertically (This is meant very literally. The hero is the one who climbs glass mountains, goes down into wells and caverns, etc.)
C. True Love (Male or Female)
  1. Object of the hero's affections.
  2. Hero often does battle for his/her True Love.
D. Villain (Evil deeds can be done before the story opens, as in Frog Prince, Beauty and the Beast, etc.)
  1. Opposes hero.
  2. Force of evil. (Can be a traditionally evil creature such as a witch, giant, gnome, etc.)
E. Helper
  1. Often a powerful, magical person (Cinderella's Fairy Godmother)
  2. Gives advice or a valuable gift to the hero
  3. Often tests the hero (and others)
F. Friend (Role may overlap with Helper.)
  1. Friend or companion of the hero, often of lower social class, a servant
  2. Binding/unbinding relationship with the hero (Again, very literal. Snow White is freed by the dwarves from the comb which binds her hair and the girdle which is laced too tight.)
G. Messenger
  1. Brings news (Messenger in Rumplestilskin, also the Mirror in Snow White, which while not human, behaves like a character)
II. Place Motifs - These are less definite than characters because places are not always discreet.

A. Home (The hero's home. Often Home-Adventure-Home pattern.)
  1. An ordinary place, not magical.
  2. Often the starting and/or ending place of the story.
B. Paradise
  1. Where the hero gets his/her heart's desire.
  2. Often a monster here to overcome first (In Hansel and Gretel, to hungry children the gingerbread house is paradise, but they must first overcome the witch.)
C. Bad Place
  1. Escape desired. (The oven in Hansel and Gretel.)
D. Limbo
  1. Seems dangerous, but isn't.
  2. Shadowy, mysterious.
  3. Transitions occur, deals are made. (Hansel and Gretel are frightened in the forest, but they are not in danger there. Cinderella is transformed in the garden.)
III Object Motifs

A. Objects in groups. Usually makes a pattern such as:
  1. Size (Increasing or decreasing.)
  2. Material (Everything may be gold, for example.)
  3. Power (Each object has some kind of magical or symbolic power such as wealth, authority.)
B. Ordinary objects with magical powers. Such as:
  1. Transportation (Seven league boots, horseless saddle, traveling cloak)
  2. Weapons
  3. Supply (bottomless purses)
  4. Medicine (elixir, a medicine that restore life)
C. Objects that serve a special function in the story.
  1. Token of Recognition - by which the hero/true love recognize each other (Cinderella's slipper), may have some relationship to water or liquid.
IV. Action Motifs

A. Actions of the Hero
  1. Quest
  2. Endurance test (Hero can't speak until task done or time is up.)
  3. Tasks to perform, usually 3, involving:
  • food or water
  • wood
  • fire or stone
B. Means of success for Hero. (For example The Wizard of Oz - brains, heart, courage)
  1. Cleverness or wit
  2. Virtue
  3. Courage and strength
C. Rewards of the Hero.
  1. Wealth
  2. Love
  3. Status
V. Style Motifs

A. Use of numbers: 3, 7, 12

B. Opening and closing lines ("Once upon a time, ...happily every after". See Once Upon a Time for a list from tales around the world.)

C. Chante Fable, the inclusion of a song, chant, incantation, etc. in story (like "Mirror mirror on the wall," "I'll huff and I'll puff, etc.")

Sunday, January 20, 2013

Basquing in the desert

You arrive in the desert town of Cappadocia. The main route in is blocked by an overturned truck of melons and an animal-drawn cart of dung. The two drivers argue in the middle of the street in different languages.


Detouring around, you approach the center by way of a less used side street. Along the way there is a small square with a hand pump for water where you see this trio. They speak rapidly in a language that sounds like nothing you've heard before. As you approach, they still, their gazes following you.


A movement ahead catches your eye as someone disappears into the side door of the inn you intend to stay at. You enter and find ...


speaking in tense, low tones. "They're back. You need to get down here now. We can't go through that again." When he notices you he hangs up abruptly. After a pause and stare he says, "Can I help you?"

Take it from there.

Wednesday, January 16, 2013

Random conflict

Two suggestions for these words.

One, write a sentence for each word (or some form of it) dealing with an internal or external conflict for the main character of the sentence.

Two, create a list of 6 characters -- yours or your favorites. Roll a die to randomly choose two characters. Pit those two characters in conflict with each other. If you roll the same number twice, you can either roll again or make it an internal conflict. If you have a lot of characters, you can make two lists of 6, perhaps a list of good guys and bad guys. Though putting two good guys or two bad guys in conflict is potentially more interesting! :-)

A is for Abandoned
B is for Betrayal
C is for Clandestine
D is for Double-cross
E is for Elegy
F is for Favoritism
G is for Grovel
H is for Hostility
I is for Isolation
J is for Jealousy
K is for Kinship
L is for Liaison
M is for Misunderstanding
N is for Neglectful
O is for Obedient
P is for Phobia
Q is for Questionable
R is for Rebellion
S is for Surrender
T is for Thwart
U is for Underestimate
V is for Violated
W is for Withdraw
X is for eXhume
Y is for Yield
Z is for Zealous